Simulated Civilizations

Pre-Alpha Release 0.29.0
Change Log
Development Plan
bobby.hardenbrook@gmail.com

A javascript-based Civilization Simulation.

Public Git : https://github.com/cypherlh/Simulated_Civilizations.git


World Simulation Parameters

World Seed :

This is the core seed used to generate and run the world. You can re-generate the same world later by entering the same seed and the same world properties


Map Properties

Tile Size : 5 - 20 (have not test with lower than 5 or higher than 20 size)
Rows :      Columns

The bigger the map, the slower it'll run. Also, depending on the tile size parts of the map won't get rendered if
you make a really large world

Starting Population :

1 to 100. Higher starting population means that the initial emergence of economic activity and cultures will occur faster. A low value may mean that it takes a long time for anything to happen.
(this is also impacted by the 'intelligence' parameter

Information Transmission Difficulty :

1 - 10. Baseline diffuclty level controlling how rare it is for concepts to emerge spontaneously and spread. Have
not tested less than 1 or greater than 10


Terrain Features

Prevelance of Mountains and higher elevation : 1 - 100. Have not tested over 100 or less then 1
Prevelance and extent of Oceans :                      1 - 100. Have not tested over 100 or less then 1
Prevelance and extent of Lakes/Rivers/Reefs :   1 - 100. Have not tested over 100 or less then 1

Mineral Resources

Common Mineral Density :    1 - 100. Have not tested over 100 or less then 1
Clay Density :                         1 - 100. Have not tested over 100 or less then 1

Climate Features

Moisture Level :       1 - 100. Have not tested over 100 or less then 1
Fertility Level :        1 - 100. Have not tested over 100 or less then 1
Temperature Level : 1 - 100. Have not tested over 100 or less then 1

Climate Instability : The higher this value, the greater the frequency, endurance, and intensity of natural climate change.
Have not tested over 100 or less then 1


Traits of the World's Inhabitants

Social :

1 - 20. Determines how social the inhabitants of the world are. The higher the value, the more rapidly ideas will spread.
Have not tested over 20 or less than 1

Intelligence :

1 - 20. Determines how intelligent the inhabitants of the world are on average. The higher the value, the more rapidly new ideas will emerge and how well they will persist.
Have not tested over 20 or less than 1

Food Requirements :

5 - 25. Determines how much food the inhabitants of the world need per year on average. At higher values population growth and cultural/tech development will slow down



Settings

  Notifications

   First emergence of each economic activity?(farming, fishing, etc.)
   First emergence of each social development?(language, culture, memes,etc.)
   Local climate change events
   Regional climate change events
   Global climate change events

  Options

   Disable Climate Change